
Fubar Face McShooty
Federal Defense Union Gallente Federation
0
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Posted - 2013.09.21 10:11:00 -
[1] - Quote
Suggestions: 1. Tidy the "Employment History" tab. Add groups and subgroups similar to the new "War History" tab, like: Year -> Month.
2. An "Expedition" dropdown menu to the top left of the screen, like the "Agent Missions" one. Speaking of... the ability to warp fleets as a whole to escalation sites.
3. A mission counter, like someone else suggested, which keeps track of how far we are from receiving a storyline mission. Also, while we're here, why 16 missions? Was it arbitrary or is there a reason for it? Just asking!
4. The ability to remotely complete any mission which does not involve transport.
5. A trajectory line which shows you, in space,where your Micro Jumpdrive will take you to, when you hover over the module.
6. Animations which show squad leaders that the bonuses they are applying are active; maybe a green aura for yes and a red one for no around the ship.
7. Default "ENEMIES" and "FRIENDLIES" tabs for the overview. The "Enemies" one would show strictly players you are at war with, directly or indirectly. The "Friendlies" one would show only people in your alliance/corporation/fleet. It would make things easier for new pilots trying for a logistics career.
8. Visual effects for EWAR, along with specific alarm sounds for each. For example: Being webbed would cause the edges of your screen to be blurred; warp scrambled/disrupted would add an electrical effect to that; being jammed would make the edges of your screen fuzzy; being dampened would create a tunnel vision effect, darkening the edges; energy vamps or neutralizers would create a red pulsating effect on the edges and tracking disrupting would be a mix of blur and distortion effects around the edges. All of these, of course, accompanied by alarms. And also the option to turn them off from the menu. :) Note: These effects would not apply to the HUD.
9. Colored text for the orders which you can and cannot modify.
10. Please consider another location and/or shape and form for the "Overheat" button.
Thank you for reading! |